FOOTBALL BY-LAWS
1. OFFICIAL RULES
Football games shall be played in accordance with the rules as defined in the current edition of the National Federation Football Rule Book. (The Board of Managers may authorize modification of these rules)
2. CLASSIFICATION
Official competition shall be conducted in Varsity and Frosh/Soph Football.
3. PRACTICE LIMITATIONS
1. Practice limitations outlined in Article 16 of the General By-laws shall be in effect.
1.1 Physical examinations and issuance of equipment may take place prior to the official starting date.
2. Two (2) practices a day shall be permitted prior to the official opening of school (the first day any League school is in session shall be the official opening day for the League) There will be 6 days of double practices after the start day. (5-25-00)
3. Spring practice may start after the last regularly scheduled spring athletic contest, and shall end no later than the Friday before the last week of school.
3.1 Protective equipment shall not be worn during spring practice.
4. GAME LIMITATIONS
1. Each team shall be limited to a maximum of ten (10) games plus one (1) scrimmage and 1 Non-CIF contest (09-12-96) per season, plus CCS playoffs.
Scrimmage: No school shall participate in an inter-school scrimmage before the tenth day of team practice for that particular school. Scrimmage is defined as practice where the teams alternate in carrying the ball, downs are not counted, no score is kept, and the coaches are on the field directing the play. (CIF Constitution, Article 13, Rule 1302)
5. RESCHEDULED GAMES
With the home school initiating, it shall be up to the two schools concerned to reschedule any rained-out League contest (in order of the schedule), and is to be played within five (5) school days. Any variation shall be approved by the League Commissioner.
6. PLAYER REGULATIONS
1. An athlete may participate in no more than one (1) game in a calendar week. A high school football team of whatsoever classification or name shall not play more than two games in any 8-day period. (CIF 1305)
2. An athlete whose 17th birthday falls on or before August 31 of the current year shall not be eligible for Frosh/Soph football.
3. If a Frosh/Soph player participates in a League varsity game, he shall not return to the Frosh/Soph team during the current season.
4. In non league games when playing a JV team juniors may participate in that game. (12/2/05)
5. An athlete may not participate against a particular school in more than one official classification during a school week of a regularly scheduled game. (11/26/02)
6. No football player may wear bandannas and/or other colored garment that is not part of the team’s uniform. (4-99)
7. GAME TIMES
Varsity Afternoon (prior to November 1) 3:30 P.M.
Afternoon (After daylight savings) 2:45 P.M.
Frosh/Soph Afternoon (prior to November 1) 3:30 P.M.
Afternoon (After daylight savings) 3:00 P.M.
8. GAME MANAGEMENT REGULATIONS
1. Varsity teams will play twelve (12) minute quarters; Frosh/Soph teams will play 10 (10) minute quarters.
2. Administrators will be assigned to supervise all Varsity contests.
3. The home team shall wear dark jerseys, the visiting team shall wear white, unless the two school mutually agree to a different arrangement.
4. Medical personnel must be present before a game may be started, and must remain on the field during the course of the contest. The first priority is to have a doctor in attendance. If a doctor is unavailable, a medical technician (EMT), registered nurse, paramedic, military medic, or a certified trainer may be used.
4.1 A standby ambulance is also recommended, but does not meet the requirements for medical supervision.
5. The coach of the home team shall notify the opposing team of any unnatural playing conditions.
6. There shall be no more than thirty (30) minutes between the preliminary game and the second game, unless both schools agree to a longer time.
7. Timing of football games shall be under the supervision of a qualified adult. (11-17-94)
8. The playing field and the area immediately adjacent to it shall be restricted to team members, coaches, managers, officials, and other individuals necessary for conducting the game.
8.1 Student assistants shall wear distinctive costume for easy identification.
8.2 All scouting must be done from the stands. No scouts are allowed to stand at the end zone or on the sidelines.
9. The playing field must be cleared a minimum of five (5) minutes prior to the kickoff, so pregame ceremonies may be conducted.
10. Homecoming halftime may be extended to 20 minutes with the permission of both principals.
11. For night games it is recommended that a minimum of 10 banks of portable lights be located as near to the field as possible. (12/2/04)
12. It is recommended that prior to game day schools should clarify with the opponent the pre game routine, press box procedures and available facilities. (12/2/05)
9. GENERAL REGULATIONS (11-17-94)
1. Prior to the first League game, a Frosh/Soph and Varsity roster shall be sent to each League school.
1.1 The roster shall include each player’s name, age, height, weight, year in school, and uniform number(s) for home and away jerseys.
2. The home school shall determine the time and site of the game (12/02/04)
2.1 ?Notice of Change of Schedule? form shall be filed with the League Commissioner when schools agree to change.
3. Postponed games shall be played the next day.
3.1 If a Friday game is postponed, it shall be played on Saturday. If it is necessary to postpone the Saturday contest, it shall be reset for the following Monday.
3.2 Games in progress will resume at the point of postponement.
3.3 A postponed game in progress may be considered official by mutual consent of the two head coaches.
10. PASSES AND PROFITS
1. At their discretion, individual member schools are authorized to issue school passes. These passes will be honored only for home contests played on the campus of the issuing school; they shall be readily distinguished from the official League passes.
2. All football game profits will stay at the home school.
11. PRACTICE AND GAME LIMITATIONS
1. Football Exception: There shall be no football games until the squad has had 14 practices before the first game. Each individual student on the team must have had at least 10 practices before being allowed to compete in a game. (CIF 1401)
2. No interscholastic games or practices of any kind are to be played on Sundays.
Saturday practice is permitted until the 1st League contest. (10-06-94)
12. SCOUTING
1. Using films taken of another team’s practice session is prohibited.
2. Players shall not visit the practice sessions of another school.
3. Video taping of athletic contest will be allowed. Any using of, or viewing of the tape during the contest by any person will result in a forfeiture of the contest.
13. CCS QUALIFIERS
1. CCS Representatives: Mt. Hamilton Division 4
Santa Teresa Division 1
West Valley Division 1 (11/26/02)
Plus the next 6 teams with the highest CCS point total as at-large entries.
2. Play-off tie breaker- In case of a tie for any of the automatic qualifiers the following will apply:
1. Head to head competition.
2. Record against common opponents above the teams in the league .
3. CCS power points
4. Coin toss (11/21/00)
3. If an automatic qualifer chooses not to attend the section tournament, that place will move to the next team in line in the league. (12/02/04)
14. TEN YARD TIE-BREAKER SYSTEM
The attached rules govern the 10 yard tie breaker. They will be used when a tieoccurs at the end of the game. The results of the tie breaker will only be usedif there is a tie in the league standings that needs to be broken to participate in CCS
14.1 A tie breaker should be played only if needed to determine the final automatic tie breaker in a division. Head coaches should determine the need early in the week of the game and will notify the officials prior to game time. (5/27/04)
15. ALL LEAGUE AWARDS
Varsity 1st team and 2nd team: 13 offensive players and 13 defensive players. In addition the Varsity will receive 5 special recognition awards: MVP,SR.,JR.,SOPH.,Freshman of the Year and Coach of the Year. The F/S will receive 131st and 13 2nd team awards. (5-25-00)
Revised 5/26/05
TIE BREAKER POLICIES
(11/77: 2/98)
Football
The ten-yard line tie breaker system recommended in the National Federation Football Rule Book will be used in all CCS Playoff contests except each Division Championship Game. If the game is tied at the end of regulation play in any Division Championship Game, Co-Champions will be declared
Leagues do not have to utilize a tie-breaker system. However, if they choose to do so, they may ONLY use the ten-yard line tie breaker system recommended in the National Federation Football Rule Book.
10-YARD LINE OVERTIME PROCEDURE
An overtime period is untimed play after a regulation game has ended with the score tied. During an overtime period each team has an opportunity for an offensive series of downs. However, an overtime period may include only one offensive series of downs if the defensive team scores a safety or touchdown.
3-1 When the score is tied at the end of the fourth period, the referee will instruct both teams to return to their respective team boxes. There will be a three-minute intermission during which both teams may confer with their coaches. All officials will assemble at the 50-yard line, review the overtime procedure, determine the number of the second half time-outs remaining for each team, and discuss how penalties (if any) will be assessed to start the overtime procedure. At the end of the intermission, the linesman will go to the team on the side of the field where the line to gain equipment is located and the line judge will go to the other team. They will inform the coaches of the number of time-outs each team has remaining and any special penalty enforcements that apply.
3-2-1 At the coin toss in the center of the field the visiting-team’s captain shall be given the privilege of calling the coin while it is in the air. The winner of the toss shall be given his choice of defense or offense first, or of designating the end of the field at which the ball will be put in play for this set of downs. The loser will have his choice of the other options. The referee will indicate the winner of the toss by placing a hand on his shoulder. To indicate which team will go on offense, the referee will have that captain face the goal toward which his team will advance and indicate this with the first-down signal. The other team captain will face the offensive captain with his back toward the goal he will defend.
3.5.1 Each team shall be permitted one additional time-out during each overtime period ( a series for Team A and a series for Team B) plus any unused second-half regulation game time-outs. The team scoring the greater number of points in the overtime shall be declared the winner. The final score shall be determined by totaling all points scored by each team during both regulation time and overtime periods.
5-1-1 To start the overtime, the offensive team shall put the ball in play, first and goal, on the defensive team’s 10-yard line (15-yard line for six-player football) anywhere between the inbounds lines. The first offensive team shall have a series of four downs. That series shall be terminated by any score by the offensive team or if the defensive team has possession of the ball.
If the team on offense scores a touchdown, it is entitled to the opportunity for a try unless the points would not affect the outcome of the game or playoff qualifying.
A field-goal attempt is permitted during any down.
If the defensive team gains possession, the ball becomes dead immediately and the offensive team’s series of down is ended.
After the first team on offense has completed its series of downs, the first team on defense will become
the offensive team with the ball in its possession at the same 10-yard line anywhere between the inbounds lines. The same end of the field will be used for possessions by both teams during the two sets of downs to ensure equal game conditions and conserve time.
If the score remains tied after each team has been given one series of downs in an overtime period, then the procedure shall be repeated with other overtime periods until a game winner is determined. In this case, there shall be an intermission of two minutes. At the subsequent meeting of teams captains, the loser of the overtime coin toss will be given first choice of the options. If additional overtime periods are required, then first options will be alternated with no coin toss.
5-1-2: If a safety is scored by the offensive team, the succeeding spot will be the 10-yard line in possession of the team that was on defense, provided the defensive team has not had its series of downs (the temporary overtime score is: Team A-2; Team B-0).
When the defensive team gains possession of the ball, the down and series immediately end for the offensive team.
5-2-1: The offensive team shall be awarded a new series of downs when any one of the following occurs:
a. Penalty for defensive pass interference is accepted.
b. Offensive team recovers a scrimmage kick (field-goal attempt) between the goal lines after it has been touched first by the defensive team beyond the neutral zone.
c. Defensive team is guilty of roughing the kicker, place-kicker, place-kick holder, snapper or passer.
5-3-1: The line to gain is always the goal line.
8-1: If the defensive team scores a safety or touchdown, the game is ended.
8-3: No try will be attempted if the winner of the game has been determined.
10-YARD LINE OVERTIME PROCEDURE INTERPRETATIONS
5.1.1A Play: With the score B-14 and A-8, a pass from A1 is complete to A2 in B’s end zone. During the down there is holding by B2. This was the last play of the fourth period. Will the penalty for the foul during the touchdown be administered on the try? Ruling: No. The penalty is automatically declined and the touchdown counts.
5.1.1B Play: On fourth down in overtime play. Team A scores a touchdown. After the score, but before the try, B1 commits an unsportsmanlike foul. Ruling: The penalty is enforced from the succeeding spot on the try. Non player fouls, non player unsportsmanlike fouls and dead-ball fouls are penalized on the succeeding spot.
5.1.1C Play: During the last timed down on the fourth period A1 advances for a touchdown making the score B-22 and A-20. On the try A2 passes complete to A3 in the end zone. Following the try B1 commits an unsportsmanlike foul. Ruling: The penalty for the foul by B1 after the successful try will be administered from the succeeding spot to begin overtime play.
5.1.C Comment: In this situation the referee should explain to the captains at the time of the coin toss
the fact the penalty will be administered on the first series of downs in the overtime. The place from which the ball will be put in play for each team could have an effect on the choice made by the winner of the toss.
5.1.1D Play: When the regulation game ends in a tie, the teams use the recommended tie-breaking procedure. Team A wins the toss and elects to take the ball. A1 scores on the third down. After A1 crosses the goal line: (a) A2 clips B1; or (b) B1 strikes A2. Ruling: Dead-ball fouls in both (a) and (b). The score counts and the penalties in both (a) and (b) are enforced on the try, because that is the succeeding spot.
5.1.2A Play: On third and 4 in overtime play,Team B recovers a fumble or intercepts a pass. Ruling: The down ends as soon B1 recovers or intercepts. In both cases the series of downs is ended for Team A.
5.1.2B Play: On third and 6 in overtime play Team A attempts a field goal. The attempt is not successful and Team B recovers on the 1-yard line. Ruling: The down ends when B1 recovers. The series is ended for Team A.
5.2.1.A Play: In overtime play with third and goal from B’s 4-yard line, B1 interferes during a forward pass. Ruling: If the penalty is accepted it will be first and goal for Team A on B’s 2-yard line.
5.2.1B Play: In overtime play on second down from the 8-yard line, B1 commits pass interference. Ruling: First down for Team A on the 4-yard line in the penalty is accepted.
5.2.1C Play: (a) On second; or (b) fourth down and 9, A1 interferes on an incomplete forward pass. Ruling: In (a) it is A’s ball third down from its 24-yard line. In (b) B will decline the penalty and take the ball on the 10-yard line.
5.3.1 Play: At the end of the regulation game the score is tied, 7-7. It was previously announced that the recommended tie-breaking procedure would be followed. Immediately after the last down of the fourth period A1 strikes B1. Ruling: A1 will be disqualified and may not participate during the overtime period. The penalty for A1’s foul will be administered from the succeeding spot. If Team B is the first to put the ball in play it will be from the 5-yard line. If Team A is the first to put the ball in play it will be from the 25-yard line. PREFACE: When ?11 players? is used in the ruled book it should be understood 11 would be replaced with the number of players participating (six, eight, nine).
NOTE: Applies to nine-player, eight -player and six-player Rule 3 and 8. When one team is 45 or more points ahead at the end of the first half or it secures such a lead during the second half, the game is ended immediately or state associations may establish guidelines to use a running clock when the point differential is reached.